Need Code
Blitz3D Forums/Blitz3D Beginners Area/Need Code| 
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| Iam havent done so much on the 3D part yet. If you guys could make a code that have this so i can use it for my game. Its very simple. 1. A .3DS world just like a plane or something it dont matter 2. So i can walk around it like first person with colisions to ground and so i can jump with gravity. 3. It need a skybox so its not just black. I would be very happy if anyone could do this for me. And plz dont give a link to another page with a code i just want it simple. | 
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| You won't learn anything by getting other people to do it for you. | 
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| create a plane create a camera create collisions create a sky box and make it a child of the camera camera Thats the basics but I think you would be better off doing it yourself. :) | 
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| I have the book and everything home and iam kinda good at 2D I just need the code so i can start. | 
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| I just get problems when i try to load .3ds objects so i wanted to see how you ppl would do the code... | 
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| I just get problems when i try to load .3ds objects What problems? | 
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| I dont get any textures to my model. | 
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| Well stop using 3ds files and use something else. It's a very, very, very old file format, and hideously outdated. It restricts all texture names to 8 characters ( plus 3 for the file extension. ) If you really don't have a choice, you'll have to load and apply textures manually or rename all your textures to 8+3 characters. | 
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| any formats thats better then 3ds then? in that case what shall i use? | 
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| Well, it's either .3ds or .x for a static mesh for me.  I lean towards .3ds as I think it is cuter than .x; however, the texture name thing is a bit squiffy - caused me a lot of problems when porking in Half-Life 2 static meshes. | 
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| Nobody know how to fix so its possibul to get the 3ds model in textures in Blitz3D? | 
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| use ultimate unwrap 3d to convert the model to .b3d format | 
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|  Nobody know how to fix so its possibul to get the 3ds model in textures in Blitz3D?   I already told you. Load them manually, rename them, or use the B3D format instead.  Well, it's either .3ds or .x for a static mesh for me. I lean towards .3ds as I think it is cuter than .x  Both 3ds and x are very old and very poor. B3D is better in every respect. | 
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| Thanks Pirate the program works perfect! Many many many thanks. | 
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| you are welcome christer... |