entity order problems
Blitz3D Forums/Blitz3D Beginners Area/entity order problems
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Gday all. I am having a few problems with a fire effect disipearing beneath a water plane when it gets to a certain point on the screen. I have tryed useing entity order but it causes a bit of a slowdown. I was wandering if anyone has had this problem or if anyone can help. Cheers. :) Edit: It only seem to happen when i give the water plane an alpha level less than 1??? here is a screen shot where the fire renders above the water plane. ![]() & here is a screen shot where the fire dissapears behind the water plane. ![]() here is the code if anyone wants a look |
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I think this is impossible to avoid unless you use the slower entityorder command. It is a problem with alpha sorting. I think it is possible to solve with messing with the camera range but maybe thats just zorder issues... |
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Cheers Nate. Ill have a play around with the camera range & see what i can do, otherwize ill just go with entityorder. :) |
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Instead of using entityalpha on your water, use entityblend 3 ( additive ). This works for me and others. You may need to reduce the brightness of your water texture for this to look the way you originally wanted. |
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Thanks Stevie. Works perfectly. |