Local Pick or TForm Pick?
Blitz3D Forums/Blitz3D Beginners Area/Local Pick or TForm Pick?| 
 | ||
| I'd like to retrieve the local pick variable of an entity after it's been transformed and rotated, is there any way to do this? | 
| 
 | ||
| Welcome To Blitz3D! | 
| 
 | ||
| Yes, you can use TFormPoint to do that: CameraPick camera, mousex(), mousey() ;transform from global (->0) to local (in this case->ent) TFormPoint PickedX(), PickedY(), PickedZ(), 0, ent | 
| 
 | ||
| Omg so brilliant! You're a life savor you don't even know =D |