Help me.
Blitz3D Forums/Blitz3D Beginners Area/Help me.
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![]() Hello, I have a problem, as you can see in the picture the model reflects light, as if she had used the native command of the engine, but I have not used. I would appreciate assistance in the matter. |
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![]() Solved the problem ... b3d image is the first and the second image format is a model x. But what worries me is encouraging is that only through bones, and xy 3ds format do not allow this ... Some assistance. |
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It could be better to use a descriptive title, such as 'b3d reflection problem'. I think the problem is caused by the modeling software. Somehow it is exporting shininess for the b3d model. You could most likely cure this programatically, but it might be better to dive a bit into the modeling package (export or material) settings first. |
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Looks like a normals problem. Try using updatenormals on your .b3d model. Failing that, sswift has a very good update normals function in the code archives. |
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![]() ![]() ![]() Thanks guys for your help, it is obviously the 3d modeling program, and now you can see there is a b3d model, the downside is that I need to know whether the moderation program has options to change this. A greeting. |
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I thought there was a option to turn off the reflection, something to do with the entityfx... EntityFX entity,fx Parameters: entity - entity handle fx - 0: nothing (default) 1: full-bright 2: use vertex colors instead of brush color 4: flatshaded 8: disable fog 16: disable backface culling 32: force alpha-blending See you need to chose something from that.. I would prob do like 4|16 and then you can play with the rest... --------------------------------------- Pensé que había una opción para desactivar la reflexión, algo que ver con la entityfx ... EntityFX entity,fx Parameters: entity - entity handle fx - 0: nothing (default) 1: full-bright 2: use vertex colors instead of brush color 4: flatshaded 8: disable fog 16: disable backface culling 32: force alpha-blending Vea usted necesita para elegir algo de eso .. Me gusta pro 4 | 16 y entonces usted puede jugar con el resto ... |