LIghtmap y FadeEntity
Blitz3D Forums/Blitz3D Programming/LIghtmap y FadeEntity| 
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| I have a mesh in b3d format, which has a light map as texture, however EntityAutoFade command does not work if the mesh has a map light, any suggestions. | 
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| Entityautofade uses alpha transparency. The blending mode of the lightmap may be incompatible with it. You could try to tweak the blendmode in a tool like uu3d or fragmotion in order to make it use additional blending instead, or one of the other modes. |