LIghtmap y FadeEntity
Blitz3D Forums/Blitz3D Programming/LIghtmap y FadeEntity
| ||
I have a mesh in b3d format, which has a light map as texture, however EntityAutoFade command does not work if the mesh has a map light, any suggestions. |
| ||
Entityautofade uses alpha transparency. The blending mode of the lightmap may be incompatible with it. You could try to tweak the blendmode in a tool like uu3d or fragmotion in order to make it use additional blending instead, or one of the other modes. |