Alpha textures white outline?
Blitz3D Forums/Blitz3D Programming/Alpha textures white outline?
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I figured out how to use alpha textures, I just deleted the background of my texture in photoshop and loaded the texture with the "masK" flag. Now, it looks fine, but only up close.![]() Now let's walk away a little bit.. ![]() What the heck is going on here? |
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Okay I just found out that the same thing happens in blender. What is wrong with my texture? |
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fixed it. Just changed the texture flag to the "alpha" flag and changed the transparent pixels to black. |
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This is also sometimes related to the video card setting related to anisotropy. It has to do with pixel blurring and can be problematic when translucency enters the picture. I had to return to square pixels to eliminate this problem when I needed a sharp division with no white pixel borders. There's a trick you can pull with fastextensions to turn anisotropy off. I use it a lot. Questions? Look for me on the beginners forum. See ya! |