Health Bar
Blitz3D Forums/Blitz3D Programming/Health Bar
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![]() Hi, I have an image of 128 pixels wide representing my Barar health , the data of the maximum life reaches the player's health is 100, I need to know it is how to adjust the data 100 to fit bar health is 128 pixels wide , Divide , Multiply ? |
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The variable health can be changed in value between 0 and 100. 128 represents the width of the visible bar.barWidth = (health / 100) * 128 |
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Make sure you either convert health to a float or premultiply by 128 first otherwise integer division will round down to zero most of the time. (Health * 128) / 100 will prevent this problem if you dont want to use a float. |
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Thanks for piping up about floats Matty, I completely forgot to declare those variables as floats. Should be more like this: SetBuffer BackBuffer() Repeat Local health# = 50 Local barWidth# = (health# / 100) * 128 Cls Text(10, 10, barWidth#) Flip Until KeyHit(1) End |
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I just tried it with a complete range check, all seems good to go! ;-)Graphics 1280, 1024 SetBuffer BackBuffer() Repeat Local health# Local barWidth# Cls For health# = 0 To 100 barWidth# = (health# / 100) * 128 Text(10, health# * 10, barWidth#) Next Flip Until KeyHit(1) End |
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Thanks you! :)DrawImagePart (imgBarraSaludVida\img%, GraphicsWidth()-75, 25,(vidaJugador# *128)/100,128) |