| Hi, here: 
 
 
Repeat  :  elapsed = MilliSecs() - time  :  Until elapsed
	ticks = elapsed / period
	tween# = Float(elapsed Mod period) / Float(period)
	For k=1 To ticks
		time = time + period
		If k = ticks Then CaptureWorld
		
		btSimulation(0.2,3)
		
		UpdateLlantas%( MC.TMontacarga ) 
		UpdateVolante%( MC.TMontacarga )
		UpdateFreno%  ( MC.TMontacarga )
		UpdateMotor%  ( MC.TMontacarga )
		UpdateElevador%(MC.TMontacarga )
		If (KeyDown(KEY_E%) ) Then 
			
			btBodyApplyForce ( MC\pxChassis%, 0, 500, 0 ) 
			
		End If 
		
		
		
		
		
		
		UpdateWorld
		;MouseLook( oCamara\camara% )
		
		
		
	Next
 
 I mean interpolation , where apparently on slow machines even lower FPS animations move without losing fluidity.
 
 
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