Lightwave B3d Export
Blitz3D Forums/Blitz3D Programming/Lightwave B3d Export| 
 | ||
| Is there Blitz export for lightwave? i cant seem to find one by doing a google search. Does anyone know if anyone has built one? | 
| 
 | ||
| Try the converter by Lee on the Specs and Utils page | 
| 
 | ||
| Another link to my LightWave Convertor is  here . :) | 
| 
 | ||
| Has anyone tried converting the b3dviewer from b3dpipeline for use in LightWave? | 
| 
 | ||
| I will. Once I have the time! | 
| 
 | ||
| errm, dumb question here probably but here goes. I tested the converter out with a sphere. I used the surface baker to bake shading and color into the object. Works great, however I did not use the EntityFX command to tell Blitz to use the vertex colors. Is that normal?? | 
| 
 | ||
| If you have vertex colors in your model, then the LightWave convertor should set the EntityFX flags in the converted .B3D file. Setting them again in code should not be necessary. | 
| 
 | ||
| I see, thanks! | 
| 
 | ||
| Does anyone still have Lightwave exporter for Blitz3D? | 
| 
 | ||
| yes. look here: http://www.t3k-entertainment.com/freefiles/lwconvert.zip | 
| 
 | ||
| The updated link to my old Converter is  This It needs a re-write which it may well get once Max3D is here and any updated B3D format is finalised. | 
| 
 | ||
| a re-write any new additions/tweaks planned Lee | 
| 
 | ||
| Once Max3D is on the scene, I hope to revisit the convertor and likely include things such as morph targets and more of the material capabilities which should be possible under a next gen system. | 
| 
 | ||
| sounds good | 
| 
 | ||
| Hi Lee! I've tried your converter and it seems that it does not converts second UV map correctly. Here is result .b3d model:  And here is what expected to be:   This is archive with .lwo model and textures. http://Stone-of-destiny2.com/temp/picpuzzle.rar What I'm doing wrong, or maybe this is bug in the converter? | 
| 
 | ||
| Hmmm, used to work fine :/ Got faffed to death in the end though Vmad chunks (Vertex Map Adustments) and smoothing angle calculations. |