loading and animating a mesh?
Blitz3D Forums/Blitz3D Programming/loading and animating a mesh?
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| Noobish yet very necesary question ;] Once I have loaded a mesh with the LoadAnimMesh function, how do I animate it? ie. If it was a walk cycle, make it go through the frames and then loop back to the beginning again? And what does SetAnimKey do, exactly...? Can anyone help me? |
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| i dont understand these animated meshes much, but as i understand it, you use Animate mesh, 1 Animate [mesh your using], [looped] |
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| Still not working... Do I put this in the main loop or what? |
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| In addition to using the Animate command, make sure to call UpdateWorld every frame. The animation is only incremented on UpdateWorld. |
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| does your Animated Mesh have any actual movement? IE KeyFrames? |
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| But the animate command does not have to be in the loop. For example
obj1=LoadAnimMesh("D:\4x\crap1.x")
PositionEntity obj1,67,17,10
ScaleEntity obj1,5,5,5
EntityType obj1,2
EntityRadius obj1,2
EntityAlpha obj1,1.0
EntityBlend obj1,1
Animate obj1,1,.4
While Not Keyhit(1)
UpdateWorld
RenderWorld
Wend
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