newton game Dynamics
Blitz3D Forums/Blitz3D Programming/newton game Dynamics
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| annother free physik engine used in 3dgs vers. 5 and 6 http://www.physicsengine.com/ |
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| So, who's gonna wrap it? Hopefully not me ;) |
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| yes the first Must wrap it ;) |
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| is it pixel perfect or does this physics engine also require the placement of boxes etc. to form a 3d object? |
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| Hahaha, pixel perfect |
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| dillpickle - I doubt any realtime physics system isn't going to require geometry definitions other than tris. |
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| well, it's worth hoping for. Actually, this is good news that it doesn't, because that means that my program I'm working on will still be relevant. |
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| @dillpickle - are you making an editor to match physics shapes (spheres & boxes) to meshes? If so, put my name on your customer list :) |
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| lol, okay skitchy! As soon as I work my head around some glitches I'm 1/8 done. |
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| I have made a .decls file to use Newton in Blitz: http://www.blitzbasic.com/codearcs/codearcs.php?code=995 You have no excuse to start writing demos now! |
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| oh, are the shapes built of triangles? This looks pretty good! |
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| cool jedive |