SprControl:TinyExample.bb
Blitz3D Forums/Blitz3D Programming/SprControl:TinyExample.bb
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| Could someone make a version of that tiny_example.bb that comes with Sprite Control library, but that actually demonstrates alpha transparancy which is the purpose of using sprites for 2d graphics? |
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| This should work. You need an image with the alpha stored (such as a TGA image). ; Sprite Control - Loading/Displaying Alpha'd images
Include "include\Sprite Control.bb"
SpriteGraphics3D 640,480
tex=LoadTexture("gfx\alpha test.tga",2) ; <- 2 = ALPHA
tw=TextureWidth(tex) : th=TextureHeight(tex)
sprite=CreateImage3D(tw,th)
EntityTexture sprite,tex
DrawImage3D sprite,120,80
RenderWorld
Text 05,10,"Sprite Control - Alpha'd image"
Flip : WaitKey
EndGraphics3D
End |