3D Solar System
Blitz3D Forums/Blitz3D Programming/3D Solar System
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I'm making a solar system and for some reson it won't work. (Get the textures from 3dcafe.com)
AppTitle "Solar System Sim"
Graphics3D 1280,1024,32,0
SetBuffer BackBuffer()
camera = CreateCamera()
light = CreateLight()
Sun = CreateSphere()
Mercury = CreateSphere(10,Sun)
Yellow = CreateBrush(255,255,0)
tex = LoadTexture("Mercury.bmp")
brush = CreateBrush()
BrushTexture brush,tex
PaintMesh Mercury,brush
FreeTexture tex
FreeBrush brush
PositionEntity Sun,0,0,0
PaintMesh Sun,Yellow
FreeBrush Yellow
While Not KeyHit(1)
RotateMesh Sun,0,5,0
RenderWorld
Flip
Wend
End
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| The camera is not positioned, so it starts at 0,0,0 - effectively inside the sun. When you run your code all you can see is a black screen. Try putting "PositionEntity camera,0,0,-10" below the CreateCamera line, so you can at least see something happening. |
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It says "Could not load: Mercury.bmp" Here is the new version:AppTitle "Solar System Sim" Graphics3D 1280,1024,32,0 SetBuffer BackBuffer() Global camera = CreateCamera() PositionEntity camera,0,0,-10 Global light = CreateLight() Global Sun = CreateSphere() Global Mercury = CreateSphere(10,Sun) Global Yellow = CreateBrush(255,255,0) DoLoadBrush(Mercury,"Mercury.bmp") PositionEntity Sun,0,0,0 PaintMesh Sun,Yellow FreeBrush Yellow While Not KeyHit(1) RotateMesh Sun,0,5,0 UpdateWorld RenderWorld Flip Wend End Function DoLoadBrush(mesh,what$) If FileType(what$) = 0 Then brush = LoadBrush(what$) If brush = 0 Then RuntimeError "Could not load: " + what$ EndIf Else RuntimeError what$ + " does not exist" EndIf PaintMesh mesh,brush FreeBrush brush End Function |