Final fantasy 7 texture format
Blitz3D Forums/Blitz3D Programming/Final fantasy 7 texture format
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| Hi, i have been reading the final fantasy 7 file format and was wandering if someone could please tell me what i have done wrong in it please, the specs can be found on the page : http://www.mirex.mypage.sk/FILES/ff7_tex.txt and my code is as follows: Graphics 640,480,32,2 SetBuffer BackBuffer() file=ReadFile("prac") SeekFile(file,56) Depth=ReadInt(File) SizeX=ReadInt(File) SizeY=ReadInt(File) SeekFile(file,88) Palette=ReadInt(File) Text 0,0,"Depth: "+Depth Text 0,20,"Size X: "+Sizex Text 0,40,"Size Y: "+Sizey Text 0,60,"Palette: "+Palette img=CreateImage(SizeX,SizeY) SetBuffer ImageBuffer( img ) LockBuffer() For Y=0 To SizeY For X=0 To SizeX RGB=ReadInt( File ) And $FFFFFFFF WritePixel X,Y,RGB Next Next UnlockBuffer() SetBuffer BackBuffer() DrawImage img,0,0 WaitKey() Edit: The file loads fine, but when i try and draw it, it is all distored and i dont have a clue why that is. |
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| you forget the large chunk + palette jump after the ReadInt at Offset 88 92 144 unknown -- palette follows, size is (palette enteries count * 4 ) -- |
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| ok, thanks, but what does that mean? |
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Graphics 640,480,32,2
SetBuffer BackBuffer()
file=ReadFile("prac")
SeekFile(file,56)
Depth=ReadInt(File)
SizeX=ReadInt(File)
SizeY=ReadInt(File)
SeekFile(file,88)
Palette=ReadInt(File)
Text 0,0,"Depth: "+Depth
Text 0,20,"Size X: "+Sizex
Text 0,40,"Size Y: "+Sizey
Text 0,60,"Palette: "+Palette
SeekFile(file,92+144)
img=CreateImage(SizeX,SizeY)
SetBuffer ImageBuffer( img )
LockBuffer()
For Y=0 To SizeY
For X=0 To SizeX
RGB=ReadInt( File ) And $FFFFFFFF
WritePixel X,Y,RGB
Next
Next
UnlockBuffer()
SetBuffer BackBuffer()
DrawImage img,0,0
WaitKey()
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| ok thanks |
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| wanting to hack a format but not capable of reading the format specs?? you should better focus on basic programming stuff for the moment |
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| Dreamora - i can read some specs just others are hard to understand. ok, i tryed the code but it still does not display write i'm begining to think that the specs are not complete or something. |