Text Follwing A Mesh
Blitz3D Forums/Blitz3D Programming/Text Follwing A Mesh
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| I've been trying to make text follow a mesh for about a day and a half now, trying different ideas but none seem to work :( Can some1 explain to me what I would do to make text follow a mesh. I've tried making it a type and that didn't work, my freind says i should make an invisible sprite follow the mesh and then the text follow the sprite. Would that be a good idea? |
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Camera =your camera. Entity=Mesh to anchor text to, txt=text etc.
function printMesh(Camera,Entity,txt$,centreX=false,centreY=false)
cameraproject camera,entityX(entity,true),entityY(entity,true),entityZ(entity,true)
tx#=projectedX()
if tx>0 and tx<graphicsWidth()
ty#=projectedY()
if ty>0 and ty<graphicsheight()
text tx,ty,txt$,centreX,centreY
endif
endif
end function
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| Define "follow." Do you mean the text will wrap around the mesh, or simply that the text is displayed on top of the mesh? |
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| Is this what you mean? http://www.blitzbasic.com/codearcs/codearcs.php?code=13 |