entityalpha flickering
Blitz3D Forums/Blitz3D Programming/entityalpha flickering
| ||
| I applied entityalpha to a mesh and it flickers, it seems to go from transparent to opaque and back again. |
| ||
| do you have a mesh and its copy at the same place or are you running in 16bit screendepth mode? |
| ||
| 16bit screendepth mode,I just tried 32-bit and it made no difference, Im pretty sure the mesh doesnt occupy the same place as its copy |
| ||
| are you talking about usual alpha z-order problems? |
| ||
| well, the mesh itself is in the same place as another non-alpha'ed mesh but it doesnt seem to be a z-order problem. The mesh is white and it keeps going white even though i made it have an entityalpha of zero.(transparent) |
| ||
| I assume you're using render tweening, which is what's causing that to happen. More specifically I think it's the CaptureWorld function which causes it. Try moving it to the bottom of the loop or even removing it completely. |
| ||
| yeh I already removed captureworld, Thing is it wasnt flickering before I did something, (dont know what) |
| ||
| Some time ago I had to update my radeon driver to get rid of an alpha problem. When I had alpha-objects ONLY in a scene, they all became fully invisible. It was a buggy driver that came with the cards CD. |
| ||
| go back to 32bit screendepth should solve the problem |
| ||
| If you have a large camera range this can happen. if you have got .1 as the start range try setting it at 1. ie CameraRange Camera,1,1000. |