UDP Net Code
Blitz3D Forums/Blitz3D Programming/UDP Net Code
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| [edit] the problem is solved, no need to read on [/end edit] Before i decide to write my own small netcode, Will Blitz Play do the job the way i need. My computer is sharing a internet and people running the game connecting to my computer, how ever i have a friend in America also that wants to connect to me.
[america]--------[modem]
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[moemm]
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[mycomputer]--------[user1]
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+---------[user2]
Will this work using UDP? |
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| I've used Blitzplay Lite many times and it works fine. |
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| Do you want this? [server]-> your modem(ip) tcp|udp [client]-> connect to you (ip) with tcp or udp |
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the IPs are made up, but the diagram below is what i need to work in UDP, will this work ? |
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| I think you must see this: http://www.blitzbasic.com/b3ddocs/command.php?name=CreateTCPServer&ref=2d_cat Most games have - 1 server - n client's The server/client relation is 1:1 In your picture you made 2 modems ? But you only need this for the client code: OpenTCPStream(22.33.11.55,port) |
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| a modem in america and a modem i have at home. i'll just write a test example when i get home, hopefully that will work |
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| a oke I see ;) |
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| [EDITED] IT WORKS!!!!!!!!! Ok, time to mosy on down and get me a copy of BlitzPlay Pro :) i suck at splin so thats where it is hehe |