BCF Gui editor Visual BCF for Free :)
Blitz3D Forums/Blitz3D Programming/BCF Gui editor Visual BCF for Free :)| 
 | ||
| Hi :) One of my customer (Seyhajin) have made a powerfull GUI designer for the gui (BCF 3.0) :) you can download it here :)  http://bond357.free.fr/down/Visual_BCF.zip You can design your GUI , and save your form ! and of course export blitzbasic code :) http://www.3dgametool.com/library.htm | 
| 
 | ||
| Many thanks Seyhajin, I am sure this will come in useful. | 
| 
 | ||
| WOW wonderful thanks! IPete2. | 
| 
 | ||
| Nice! Great Work, Seyhajin Thank. | 
| 
 | ||
| Thanks to use it ! :o) | 
| 
 | ||
| It looks like just what I've been after. | 
| 
 | ||
| this looks pretty nice :) | 
| 
 | ||
| This is excelent :D | 
| 
 | ||
| Version 1.3 is available bug fix : - when you quit, application freezed. | 
| 
 | ||
| Im sorry but why did you make it to where it covers the whole entire screen?  +  it has  a  4 second delay  when moving the mouse :( | 
| 
 | ||
| Dude.  Eight years.  Eight.  Years. | 
| 
 | ||
| Oh to be 35 again. | 
| 
 | ||
| BTW IIRC (its a long time ago) that delay is due to image scaling using a very slow built in command - if you convert it to using fastext or fastimage or write a quick and dirty scaling function theres a massive speed increase. The BCF UI needed a pretty big overhaul for performance anyhow when I last looked at it - its being rebuilt and re-rendered every single frame as fast as possible but you only need to update parts of it and update it into a screen buffer and render that every frame and only do actual updates and re-rendering at a slower rate say 20-30Hz - requires some additional code to handle input. | 
| 
 | ||
| Useless without the include file | 
| 
 | ||
| bcf becames free http://blitzbasic.com/Community/posts.php?topic=98760#1156315 edit hmmm link is broken! | 
| 
 | ||
| Here you go:  http://downloads.lineof7s.com/BCF3.1.zip | 
| 
 | ||
| Thanks LineOf7s for uploading this. I have decided to use this with the project i am working on. Just have one question for anyone who still uses it. With the file requester, when i open it & use 2 renderworlds() it leaves duplicate images trailing behind it when dragged. Here is an example. Any ideas on how to stop it from doing it? | 
| 
 | ||
| I ended up substantially rewriting parts of BCF then eventually abandoning it due to performance issues even after using a trick to only update the UI at 30hz but redraw it more often and replacing slow functions with fastext stuff. Dunno if this ever got fixed but I seem to remember a bug with sorting order or something that caused me to do this: Buts its a long time ago so I can't really remember what it was I was doing. I also modified the listbox function quite a lot with some code for efficent entry purging but again so long ago I don't really remember the details. One of the functions I changed to use fastext: | 
| 
 | ||
| Thank you! I'm going to check this out. Might be just what I need. Thanks again. DOG |