Collision textures
Blitz3D Forums/Blitz3D Programming/Collision textures| 
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| It says its possible (command ref) but is it possible with a b3d format? That is grabing the collided entity's texture, and hopefully getting the file name? | 
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| You need to get the triangle collided, then the brush, then the texture. I have seen it done somewhere... | 
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| But not on a lightmaped mesh right? | 
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| Mmm, not sure...sorry... | 
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| Can't you use the GetSurface() command, then GetBrush() then GetBrushTexture() command? |