Animate Function
Blitz3D Forums/Blitz3D Programming/Animate Function| 
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| Hey Guys. ..I just modelled a robot in 3D Max and also made a city. the robot has a few fframes of animation . I placed the robot within the city and exported the whole thing is a .3ds file. In blitz when I use the FINDCHILD command to search for the the robot it does find it ..but when I try to run the ANIMATE command, it gives me a "Entity Has no Animation" error. Has this happened to anybody else. By the way I did animate the robot .. | 
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| Are you useing rotate/scale/move animations in Max? Did you use LoadAnimMesh instead of LoadMesh in Blitz? | 
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| The 3ds format has no support for skeletal or vertex animation, so if you used either, you're going to have to use the .b3d format. | 
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| I am using rotate/scale/move animations in Max. is it possible to have different animations associated with different children in the same .3ds file | 
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| That shouldn't be a problem. Post the model somewhere if you like. I don't mind verifying that it loads ok in other languages/tools/etc. EDIT: Woah, you can't export the city and the robot in the same file. Export them separately. | 
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| I've deciced to go with .b3d format and everything seems to work fine..thanks a lot guys |