| Ok I have a sprite and a mesh the mesh is in front of the sprite. I want the sprite to fade out. So I use a for next loop with entity aplha to fade it out. The sprite fades out just fine but the mesh in front of it also disapears for a second when the sprite is fading out and then the mesh fades back in to normal. But I never gave the mesh a enityaplha command. Why is it doing this? heres the code. note  I added the Entityalpha for the mesh to see if it helped and it didnt.
 
 
			For i# = 0.99 To 0.00 Step -0.01
				EntityAlpha backsprite,i#
				EntityAlpha stagemesh,1
				Delay 100
				RenderWorld()
				Flip 
			Next 
 
 
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