Accessing "children" in a .b3d model
Blitz3D Forums/Blitz3D Programming/Accessing "children" in a .b3d model| 
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| Is there still no way to access a model's children in a .b3d model? ie. 
this = loadanimmesh("this.b3d")
that = findchild(this,"this_child")
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| Hi there Yes i have used the same command to get a lake or a door in my level eg part1=LoadAnimMesh( "village.b3d" ) water=FindChild (part1, "water" ) | 
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| You must be sure that the name matches exactly the name of the child (including cases)... | 
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|  Is there still no way to access a model's children in a .b3d model?  There have always been ways to access children!! | 
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|  There have always been ways to access children!! Tell that to Father's for Justice! :P | 
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| "still no way"? It always worked for me. Open your mesh in Notepad and check the childrens name. | 
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|  Tell that to Father's for Justice!  Don't even go there, or we'll have to shift this to Off Topic. (You too eh?) | 
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|  Don't even go there, or we'll have to shift this to Off Topic. (You too eh?) No, just my lame attempt at humour. :) I don't have any kids. | 
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| Speaking of children - anyone know if it's possible to send bone position data realtime into a B3D animated model? Goal is to stream animation data to a model realtime from the net. B. | 
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| Yes.  If the model is animated, make sure to make any adjustments to bone positions after UpdateWorld. |