| Hi there, 
 Could you not simply just use the Entitytexture command, here is an example
 
 
 
; LoadTexture Example 
; ------------------- 
Graphics3D 640,480 
SetBuffer BackBuffer() 
camera=CreateCamera() 
light=CreateLight() 
RotateEntity light,90,0,0 
cube=CreateCube() 
PositionEntity cube,0,0,5 
; Load texture 
tex=LoadTexture( "moss.bmp" ) 
tex1=LoadTexture ("Rock.bmp")
; Texture cube with texture 
EntityTexture cube,tex 
While Not KeyDown( 1 ) 
pitch#=0 
yaw#=0 
roll#=0 
If KeyDown (2) = True Then EntityTexture cube,tex 
If KeyDown (3) = True Then EntityTexture cube,tex1 
If KeyDown( 208 )=True Then pitch#=-1 
If KeyDown( 200 )=True Then pitch#=1 
If KeyDown( 203 )=True Then yaw#=-1 
If KeyDown( 205 )=True Then yaw#=1 
If KeyDown( 45 )=True Then roll#=-1 
If KeyDown( 44 )=True Then roll#=1 
TurnEntity cube,pitch#,yaw#,roll# 
RenderWorld 
Flip 
Wend 
End 
 
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