Alpha HUD

Blitz3D Forums/Blitz3D Programming/Alpha HUD

Baystep Productions(Posted 2005) [#1]
Any ideas on loading and displaying 2D images with alpha channel? Like on a HUD. Not MaskImage for transparent pixel, but actual alpha values.


octothorpe(Posted 2005) [#2]
Use quads.


Baystep Productions(Posted 2005) [#3]
Que?

How?


Naughty Alien(Posted 2005) [#4]
Try AlphaGUI by Jeppe Nielsen...it will give you nice idea what to do...


octothorpe(Posted 2005) [#5]
Quads: 2d in 3d. A quad is a rectangle comprised of two triangles. The 3d engine can do alpha.


Baystep Productions(Posted 2005) [#6]
Okay, so that would be in Code archive?


octothorpe(Posted 2005) [#7]
AlphaGUI? Ask Google.


Boiled Sweets(Posted 2005) [#8]
Use Sprite Candy!!!

http://www.x-pressive.com/SpriteCandy/

It rocks


Naughty Alien(Posted 2005) [#9]
I can post AlphaGUI if you want..nice and easy to use editor included...


Jeppe Nielsen(Posted 2005) [#10]
If you're looking for AlphaGui it is here:

http://www.gameart.dk/alphagui/