| I have a character in .b3d format who has a few different actions.  One .b3d file makes him walk.  Another .b3d file makes him attack.  I have loaded each as the animated mesh and the animations work perfectly, but I haven't had any luck switching between the two.  For example, I want the character to walk, and then when I push X I want him to attack.  I tried LoadAnimSeq, but it has some strange results. His arms and legs stretch out, break off and his body gets distorted.  Can someone tell me what I am doing wrong? Thanks!
 Sidus
 
 
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