B3D 3d-Sound
Blitz3D Forums/Blitz3D Programming/B3D 3d-Sound| 
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| Hi - i'm working on the 3d-soundsystem of our Adventure of Link remake (3d ;) ). i managed to position the soundeffects in my level (via 3dw entity). i can hear the stuff (e.g. wind) - but if a leave the 'hearable' area the sound stops immediately - but i want the sound effect to smooth fade out... any ideas on this? here is my createlistener command: link\mic = CreateListener (camera,.05,1,1) | 
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| This seems to work well in my game engine listener=CreateListener(player\Camera,0.01,1,1) | 
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| hmm, well the just make it louder ;) well i think i have to live with this... blitz3d's sound system doesn't rokc anyway..... =( | 
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| It's strange that you don't hear the sound getting quieter as you move away...not sure what else to suggest. | 
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| well - it gets quieter - but before reaching volume 0 it stops... maybe i'll write a function witch reducts the volume by the distance... | 
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| Perhaps your sounddriver has some DX7 incompatibilities? | 
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| <nevermind> |