FatGUI
Blitz3D Forums/Blitz3D Programming/FatGUI
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Hey dudes! I am beginning a little GUI that I plan to sell at a reasonably low cost ;) I know many GUIs already exists but I haven't found yet the good one. So I've started mine: FatGUI You can try an early early version showing only some windows without components, but this is a good start I think :) http://www.kochonet.com/FatGUI/FatGUI-demo.zip Here is the code needed to achieve this demo: Include "fatGUI.bb" Graphics3D 640, 480, 16, 2 SetBuffer BackBuffer() FatInit() myfirst = CreateFatWindow("My first (modal) window", 10, 50, 320, 240) SetFatStatusText(myfirst, "You'll need to close this one to access other Windows") HideFatSizer(myfirst) HideFatSysLock(myfirst) HideFatSysMinimize(myfirst) mysecond = CreateFatWindow("My second (topmost) window", 220, 120, 280, 140) HideFatSysMinimize(mysecond) mythird = CreateFatWindow("My third window", 320, 180, 220, 200) SetFatWindowIcon(mythird, 0) SetFatTopmost(mysecond) FatModal = myfirst ClsColorFat 64, 64, 64 fps_Init() While Not KeyDown(1) Cls FatUpdate() fps_Update() Text 0, 0, "FPS: " + Str$(fps) Text 0, 15, "FatWidgetUnder: " + Str$(FatWidgetUnder) + " FatWidgetUnder_Class$: " + FatWidgetUnder_Class$ Text 0, 30, "FatWidgetPushed: " + Str$(FatWidgetPushed) + " FatWidgetPushed_Class$: " + FatWidgetPushed_Class$ Flip False Wend Let me know if it will have your interest... Bye, KöchOn |
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Hehehe, very cool man :D Does it use 3d or 2d? |
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Hi Ross, It uses 2D commands but with the capacity to render 3D Views (what I am working on) so it will be compatible with both BlitzBasic (BlitzPlus) and Blitz3D. |
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Ah. It looks very nice man. Good work :D |
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nice kochonkichi,, watching with much intrest dude :D |
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Thanks Guys, and nice to see you on this thread Danjo. Well, the zip file has been updated to let show you a Fat3DWindow demonstration: http://www.kochonet.com/FatGUI/FatGUI-demo.zip demo.bb: Include "fatGUI.bb" Graphics3D 800, 600, 16, 2 SetBuffer BackBuffer() cam1 = CreateFatCamera() : PositionEntity cam1, 0, 2, -5 : RotateEntity cam1, 25, 0, 0 light = CreateLight(1) : PositionEntity light, -1, 10, - 4 cube = CreateCube() FatInit() win1 = CreateFatWindow("My first (modal) window", 10, 50, 320, 240) SetFatStatusText(win1, "You'll need to close this one to access other Windows") HideFatSizer(win1) : HideFatSysLock(win1) : HideFatSysMinimize(win1) : FatModal = win1 win2 = CreateFatWindow("My second (topmost) window", 60, 100, 320, 240) SetFatTopmost(win2) SetFatStatusText(win2, "This one will stay ontop of other windows") win3 = CreateFatWindow("My third window", 110, 150, 320, 240) SetFatWindowIcon(win3, 0) SetFatStatusText(win3, "No system icon for this one") win3d = CreateFat3DWindow("My 3D window", 160, 200, 320, 240, cam1) SetFatStatusText(win3d, "Yes! a window capable of 3D displaying.") ClsColorFat 64, 64, 64 fps_Init() While Not KeyDown(1) Cls : TurnEntity cube, 0.5, 0.5, 0 : RenderWorld : FatUpdate() : fps_Update() Text 0, 0, "FPS: " + Str$(fps) Text 0, 15, "FatWidgetUnder: " + Str$(FatWidgetUnder) + " FatWidgetUnder_Class$: " + FatWidgetUnder_Class$ Text 0, 30, "FatWidgetPushed: " + Str$(FatWidgetPushed) + " FatWidgetPushed_Class$: " + FatWidgetPushed_Class$ Flip False Wend Now the windows can't go out of the screen when they are sized or draggeg. You can verticaly resize windows by dragging Status Bars with the right button. Thanks for feedback, köchOn |
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Here is a new yet early demo: http://www.kochonet.com/FatGUI/FatGUI-demo.zip I'm always concentrating on the windows and their skin so no gadgets(FatWidgets) for the moment. But the ability to set a single color for each window and a new FatGfxWindow which will let you simply draw inside like in other Blitz buffers. You can now resize by dragging both TitleBar and StatusBar with LMB. Thanks for comments, köchOn |