Collision Problam
Blitz3D Forums/Blitz3D Programming/Collision Problam| 
 | ||
| I created a little village in 3ds and imported it to blitz. i made a collision with it collisions player,scenery,2,2 when the player is the player model and the scenery is the village. but its dont work... why? | 
| 
 | ||
| Could you post the code (just the bit relating to collisions? | 
| 
 | ||
| here is what i wrote: entitytype man1,player entityradius man1,5 after that entitytype town1,scenery entityradius town1,5 and after that collisions player,town1,2,2 I think that all | 
| 
 | ||
| collisions player,town1,2,2 should be collisions player,scenery,2,2 Also, have you given "Player" and "scenery" different values? it'd be better also if instead of "Player" and "Scenery" you used "PlayerType" and "SceneryType" | 
| 
 | ||
| Also try other (or no) radius values for town. A radius value of 5 for a whole town? But really, you seriously need to study the examples that come with Blitz. | 
| 
 | ||
| i post a wrong argument it was collisions player,scenery,2,2 but it still dont work | 
| 
 | ||
| Are you calling UpdateWorld() in your main loop? | 
| 
 | ||
| Can't you just post your complete source code?? :/ | 
| 
 | ||
| i agree with Gfk..most probably UpdateWorld() isnt called in mainloop.. | 
| 
 | ||
| I agree with Cygnus. Did you actually assign values to the player and scenery variables? They have to be different. Just post the whole code in its entirety | 
| 
 | ||
| Problam solved, it was the updateworld() i forgot to insert, thanks all. | 
| 
 | ||
| School boy error ... we've all done it!! |