Spherical reflection control
Blitz3D Forums/Blitz3D Programming/Spherical reflection control| 
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| It seems that spherical reflections are either on or off.  Thinking that the first texture layer is a UV texture and the second layer is a spherical reflection is there a way to dial down how much of an effect it has? The only method I can think of is duplicating the geometry and dialing down the alpha of the sperical map textured geometry. | 
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| Depending on the blend mode of the environment map, you could adjust the levels of the image.. for example, if you wanted to dial down a reflection applied with additive blending, just turn down the brightness of the texture in photoshop (or your favourite paint program). | 
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| Bingo!  Dialed down image set to additive is just the ticket. Thanks!!! |