Shadows - for animated 3D models

Blitz3D Forums/Blitz3D Programming/Shadows - for animated 3D models

xmlspy(Posted 2006) [#1]
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sswift(Posted 2006) [#2]
Do you mean one which can cast shadows from animated 3D models, or one which can cast shadows onto animated 3d models?

Cause my system does the first one. (For boned B3D at least.) And the second one is nigh impossible in Blitz.


xmlspy(Posted 2006) [#3]
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xmlspy(Posted 2006) [#4]
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jfk EO-11110(Posted 2006) [#5]
I think the top handle of an animated mesh is a pivot, so you should parse the entity recursively and add all child entities to the shadow caster list IF they are meshes, like in this example:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1170


daaan(Posted 2006) [#6]
@xmlspy - I remember a while ago that I was testing out swifts shadow system and I used the dward model also. It worked fine for me.


xmlspy(Posted 2006) [#7]
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