TFormPoint for animated meshes
Blitz3D Forums/Blitz3D Programming/TFormPoint for animated meshes| 
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| hi! i am looking for a dll which has a function TFormPoint() for animated blitz meshes! does anything like this exists? thx :) | 
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| I think so.  I don't remember what thread exactly, but you should look in the Showcase for stuff referring to stencil shadows. | 
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| yes, i have seen a TFP dll, which lokks like that, what i am looking for, but all links i heve seen are broken :( and in the toolbox is nothing... does anyone know where to get from? | 
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| @Devils Child Just emailed it to you. | 
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| thx,... can you please sent it to devils.child@..., because my email adress is broken | 
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| emailed failed it says here, i'll try again. | 
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| thx man!!! | 
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| How about making this publicly available? | 
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| Yeah, it would be nice for other people to be able to get it! | 
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| http://www.blitzforum.de/upload/file.php?id=42 take a look at the AnimVertexCoords.bb. the other files should explain how to use it | 
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| It's not my work, i d/l it before. | 
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| but isn't there a way to use animated tformpoint commands for *.3ds and *.x animated objects? i have seen a stencil shadow system where models like the makbot.3ds are animated, too... | 
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| since 3ds and x use rotation scale move animation on children, couldn't you use the built in TFormPoint command with the child entities? | 
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| i have tried that for a few hours, but without any result :(... and i have noticed that in the tfp libary of marksibly are lots of critical bugs... so what can i do now? | 
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| I'm trying to figure this out now. I can access what weights vertices have, but need to figure out a manual tformpoint routine to take the weights into account. Will let you know if I win :P | 
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| ok, thx, that would be the best at all :) ps: it works with every meshes *3ds, *.x, *.b3d, right? | 
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| >> tfp libary of marksibly<< Are you sure you're not confusing things here? | 
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| oh sry, i lost the tfp libary :( i'm so sorry, can somebody please give it to me please? |