| Been trying to get this function to load a heightmap and it works ok.  But... 
 The bottom and right vertices aren't effected by the heighmap and stay at 0,0,0.  I've tried all kinds of stuff and probably spent too long on it.  Can a fresh set of eyes see what the problem is?
 
 
 
Function CreateSegQuad(hmap$)
	temp = LoadImage(hmap$)
	If temp = 0 Then End
	tdim = ImageWidth(temp)
	seg=tdim
	mesh = CreateMesh()
	surf = CreateSurface(mesh)
	; vertices
	For y = 0 To seg
		For x = 0 To seg
			AddVertex surf,x,0,y-1,0,x,-y
			VertexTexCoords surf,x+((seg+1)*y),x,-y
		Next
	Next
	; triangles	
	For y = 0 To seg-1
		For x = 0 To seg-1
			v=x+s
			AddTriangle surf,v,v+seg+1,v+seg+2
			AddTriangle surf,v,v+seg+2,v+1
		Next
	s=s+seg+1
	Next
	; center quad
	PositionEntity mesh,-seg/2.0,0,-seg/2.0
	
	; alter vertice height to match the heightmap red channel
	SetBuffer ImageBuffer(temp)
	For lx = 0 To x
		For ly = 0 To y
			GetColor lx,y-ly
			index = lx + ((x+1)*ly)
			VertexCoords surf, index , VertexX(surf,index), ColorRed()/20.0,VertexZ(surf,index)
		Next
	Next
	SetBuffer BackBuffer()
	UpdateNormals mesh
	Return mesh
End Function
 
 
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