Collision
Blitz3D Forums/Blitz3D Programming/Collision| 
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| I want to detect collision but not allow blitz to stop the movement of my objects. Example: Soldier hits enemy soldier with a sword. The sword doesn't stop when it hits... it cuts right into the flesh. | 
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| MeshesIntersect (mesh_a,mesh_b ) should do...  Hopefully is not too slow. | 
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| MeshesIntersect is slow. Use a proxy object (sphere) parented to the sword, and perform collision detections on that instead. | 
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| ^^ [edit]what he said.[/edit] | 
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| Wouldn't the sphere object, once collided, stop the sword from moving?  It is colliding after all... | 
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| It would be the other way around, the sword would stop the sphere object from moving. To avoid a complete stop, force the sphere to keep moving: For a sword, maybe a cube (entitybox) is more suitable. Or a Pivot at the top of the sword. |