blitzplay pro
Blitz3D Forums/Blitz3D Programming/blitzplay pro| 
 | ||
| i'm brand new to network code and just implemented blitzplay pro into my code.  i'm hosting on one machine and joining with the other.  everything is running great.  then i join with the machine that's hosting and the characters begin to run quickly around the terrain.  seems there's a problem interpreting position, but it's a network server... should i really be getting this much lag? | 
| 
 | ||
| sorted.  was using millisecs for the game loop and not bp_gametime. on another note, i remember seeing somewhere that 'FreeEntity All' works. is that true? | 
| 
 | ||
| well, it works if the variable 'all' is a handle of an entity to which all other entities are parented to ;) but usually you should use ClearWorld(True, False, False) to free all entities! |