Collisions?
Blitz3D Forums/Blitz3D Programming/Collisions?| 
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| how can setup a collision between a mesh and a masked image. is it possible? | 
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| no. not so far. what do you wanna do? | 
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| mh try this : Use Cameraproject and ProjectedX/y/Z() to get the 2D coords of your mesh. (i think, you must do this on each vertex or you create an invisible collision cube and pick it's 8 corners). But i give no warranty to this method ;) | 
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| @ Junkprogger, that wouldn't work as you'd have no way to determine which parts of the masked image were collidable. Why would you want to do this vivaigiochi? Is the masked image a kind of landscape collision map? Can you explain in more detail the context? There may be better and faster options which you haven't thought of. Stevie |