| Hi, 
 this is making me go crazy.  All I am trying to is create a star field with 2 textures.  The skybox is red and the 2 star fields should be as they are but the black background transparent so you can see the red skybox.
 
 WHY IS THIS NOT WORKING?  I HAVE TRIED ALL COMBOS OF ENTITYTEXTURE ETC.   HELP!!!
 
 
 
Global g_game_star_texture_inner_rate = 2
	Graphics3D 800,600
	; spacebox
	g_spacebox = CreateCube()
	EntityColor g_spacebox, 255,0,0
	ScaleMesh g_spacebox,70000,70000,70000
	EntityFX g_spacebox,9
	EntityOrder g_spacebox, 10
	EntityAlpha g_spacebox,1
                FlipMesh g_spacebox ; edit!
	g_game_camera = CreateCamera()
	CameraRange g_game_camera, 1,500000;1700000
	CameraFogMode g_game_camera, 1
	CameraFogRange g_game_camera, 500,160000
	
	g_game_star_texture_inner2=CreateTexture(512,512,13)
	SetBuffer TextureBuffer(g_game_star_texture_inner2)
	ClsColor 0,0,0
	Cls
	For i=0 To 9000
		Color 255,255,255
		Plot Rnd(512),Rnd(512)
	Next
	SaveBuffer(TextureBuffer(g_game_star_texture_inner2), "stars1.bmp")
	SetBuffer BackBuffer ()
	; inner world 
	g_game_world_inner=CreateCylinder(8, 0, g_game_player)
	g_game_star_texture_inner1 = LoadTexture("stars1.bmp")
	g_game_star_texture_inner0 = LoadTexture("stars1.bmp")
	TextureBlend g_game_star_texture_inner0,2
	TextureBlend g_game_star_texture_inner1,3
	ScaleTexture g_game_star_texture_inner0,1.4,10
	EntityTexture g_game_world_inner,g_game_star_texture_inner0,0,0
	ScaleTexture g_game_star_texture_inner1,2,10
	EntityTexture g_game_world_inner,g_game_star_texture_inner1,0,1
	FlipMesh g_game_world_inner
	ScaleEntity g_game_world_inner,25000,100000,25000	
	RotateEntity g_game_world_inner, 90,0,0
	PositionEntity g_game_world_inner, 0,0,120000
	EntityFX g_game_world_inner,9
	EntityAlpha g_game_world_inner, 1
	EntityOrder g_game_world_inner,2
While Not KeyDown(1) 
	g_game_background_pos# = g_game_background_pos# + 0.0001
	PositionTexture g_game_star_texture_inner0, 0, (g_game_background_pos#*1) * g_game_star_texture_inner_rate 
	PositionTexture g_game_star_texture_inner1, 0, (g_game_background_pos#*1.6) * g_game_star_texture_inner_rate 
	PositionTexture g_game_star_texture_inner2, 0, (g_game_background_pos#*2.2) * g_game_star_texture_inner_rate 
	RenderWorld 
	Flip 
Wend 
 
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