turn off blurring of textures?
Blitz3D Forums/Blitz3D Programming/turn off blurring of textures?| 
 | ||
| I am trying to get a really old-school look, and this includes pixelated textures.  I'm thinking here of Wolfenstein3D, with its software render. Normally, when you get close to textures the image blurs out. However, what I want is for the pixels to remain crisp squares and simply enlarge. I know about ClearTextureFilters to get rid of mipmapping, but is there any way to get rid of the default blurring of textures? I think that is a built-in attribute of the video card, and thus needs to be turned off in the driver settings. | 
| 
 | ||
| Tom did a userlib for this which worked really well.  Not sure where you'd find it now... | 
| 
 | ||
| Could you be more specific than "Tom"?  I'd like to look for this userlib. | 
| 
 | ||
| DX7Test DLL Thats what referred as Toms DLL You know, this tom here: http://www.blitzbasic.com/Community/posts.php?topic=62128 | 
| 
 | ||
| Thanks, I'll take a look. EDIT: Oh geez, it just occurred to me that I'm actually using that dll in a different project, I just forgot about it. heh Anyway, thanks! This is exactly what I need. | 
| 
 | ||
| how is the name of this certain function? |