Blender Models
Blitz3D Forums/Blitz3D Programming/Blender Models
| ||
Hi All! I've recently been working with the freeware modelling program "Blender," but i've run into a problem. You see, i've added some "empty" meshes to be used as pivots, but when i export them (in 3ds format) and load them into blitz, they no longer work as pivots, even though they were assigned to be pivots in blender. Is this a problem with blitz, blender, or am i doing something wrong? does anyone have any suggestions? |
| ||
I didn't know you could do that? maybe if you export to *.b3d ?? |
| ||
Unfortunately, blender doesn't export directly to .b3d format. Is there a way to preserve the position of the "empties" when exporting? Or is it blitz itself that's messing up the meshes? |
| ||
I also use blender, I usually export to obj -> ultimate Unwrap3d -> B3d. Let me make an 'empty' mesh in b3d for you to test. hold on |
| ||
aaaah problem.... ultimate Unwrap3d does not allow import if there is no geometrie. Same with Gile[s]. |
| ||
Maybe you could check their EntityClass to see if they are pivots? If they are, you could check if they are set as a parent to any of the non-empty meshes ? Then you could also try the .X format or find a .B3D exported (which would be better, however I'm not sure if there is any: http://www.google.com/search?hl=en&q=blender+b3d) |
| ||
If you find that you can't export them perhaps you could just recreate them in your code. To get the exact location of your empty (or anything else) in blender, right click it so that it is selected then press N. |