Mesh intersect problem (Visual matter).
Blitz3D Forums/Blitz3D Programming/Mesh intersect problem (Visual matter).
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Hey, Is there any technique to correct the visual problem when 2 meshes intersect with a similar angle? Without remodelling the meshes but with this kind of configuration… See the animated Gif, the water is jumpy: ![]() Thanks. |
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You'll have to tesselate the water mesh a little - I take it here you're just using a flat plane with minimum polys for the water? It's easy to add a few extra polys to a flat plane and it will help the z-sorting...play around with tesselation values until it starts behaving. Having said this - it does look like the water mesh is actually moving! |
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No, it isn't flat, but it is huge, I tried to increase the polys but it isn't really helping? arrgg damn it The plane is created within blitz, I will try to model 1 via blender with high poly because the code crash if the created plane have too many polys... Other ideas are welcome... ^^ |
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It isn't flat? So you're moving a wave through it or something like that? |
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huummm it is flat, I meant it has more than 2 triangles. it is static, it just reflect the sky. ^^ |
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Are you using a Blitz terrain? Perhaps the dynamic LOD is the cause of the problem? It certainly won't help if the polys are swapping and jumping about on the fly - I don't think you can help that problem unless you switch your terrain to static tiled meshes or soemthing . |
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aaaah ok I see your point! I am gonna check in this direction, it may be it yeah! |
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ok, I removed the morphing on the terrain, it keep doing wrong.. :/ I guess I will avoid beaches.. ^^ Thanks for the help, appreciate. |
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..Or make smaller water meshes and use them sparingly. If the terrain is static and the water is static I can't understand why the problem is so noticeable. Maybe it's your video card - have you tested this on a different machine? |
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nope I didn't tested... but huumm My terrain is actually moving.. ^^ arrg I guess I have no solution then. |
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>but huumm My terrain is actually moving.. ^^ arrg I guess >I have no solution then. Terrains always have pop-ins because it uses LOD. Increase detail level of terrain. Remember that the detail level is for the whole terrain and not just what you can see. Andy |