CopyMesh/CopyEntity and Textures
Blitz3D Forums/Blitz3D Programming/CopyMesh/CopyEntity and Textures| 
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| Scenario:  I load a mesh from file which has a texture(s) Do the copymesh and copyentity functions make a new texture for the newly created mesh? or does it use the same texture on all of them? | 
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| regarding check over Availvidmem its same texture,  but increased number of surfaces | 
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| Im not sure but, Once a texture is in ram isnt it reused? Ie if i loadmesh 2 separate meshes that reference the same texturename() dont they share the same one? if not, why not :P | 
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| I'm sure they do Dan. Same if you copyentity. No new VRAM is used either. It's always been a kind of vague area :o) If they are copied entities, they all share the same texture, and any modifications you make to that texture, show on all copies. |