DirectX 9.0 Engine for Blitz3D
Blitz3D Forums/Blitz3D Programming/DirectX 9.0 Engine for Blitz3D| 
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| see my worklog : http://www.blitzbasic.com/logs/userlog.php?log=1427&user=7820 post your replies,comments, and suggestions here best regards | 
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| Your repeated "don't ask to see any proof - I'm too busy!" comments are a bit suspicious, to be quite honest. | 
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| [JustLuke]: I understand you. Ok I will put a Demo and some Screenshots after two/three weeks, after I finish my exams. | 
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| go for it and good luck!! best regards! | 
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| I remember all - hand it over. | 
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| ..may force be with you, wich I doubt...not becouse you are not  capable (I dont know that so i will not judge), but becouse you talking about plain hard things to do on plain easy way... | 
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| Why not make it for BMax instead of B3D?? | 
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| How about it works with both? :) | 
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| come on, just forgett it. mark sibly already told us twice, that he wont work on the b3d engine, but on the bmax engine! | 
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| Devils Child: From the worklog linked above:  Engine in development: that is mean I haven't finished it yet . I will release the first demo as soon as I can. ok My Engine have until now the following features: You appear to have misunderstood - he's not asking for one, he's announcing one. Sort of. | 
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| Hi all; Iam still working on the engine. a Big chance to add Shaders Support. I will think about BlitzMax, But until now Iam developing it for Blitz3D. | 
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|  But until now I am developing it for Blitz3D.   Glad to hear it... still like B3d | 
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| Hi! Good news you continue working on the engine for Blitz3D!! got fot it! Regards! | 
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| I'm still looking at this. | 
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| me too |