Collision detection
Blitz3D Forums/Blitz3D Programming/Collision detection| 
 | ||
| I have a SOURCE mesh to check it's collisions. The problem has to do with its dimensions. The width is 10 times larger than  depth (forget height). How to setup the x_radius in the EntityRadius command? | 
| 
 | ||
| Try: Just set up a collision radius that contains the entire mesh (forget about the y param as I've never been able to get ellipsoidal collisions to work properly), then, when a collision takes place, do a MeshesIntersect check. | 
| 
 | ||
| Thanks big10, your answer was faster than the eye could flick! I will try... |