SurfacePickmode() ?
Blitz3D Forums/Blitz3D Programming/SurfacePickmode() ?| 
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| From time to time I think SurfacePickmode would be useful, is there a way to do that, other than seperating a surface from the mesh? I know I can use LoadAnimMesh and then access the surfaces as children. But I'd like to know if there's a way to do the same with static meshes. | 
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| I agree that it'd be a handy feature.  As pickmode is on a per entity basis it's not possible unless you create a new mesh from that surface. | 
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| Wouldn't PickedSurface ( ) return the surface that you are picking from a static mesh that has multiple surfaces? I mean a mesh is created with one or more surfaces so a pick routine would have to pick an entity(mesh) first to then find the surface the pick is picking... right? | 
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| Yes, that's right and that's also the reason why it would be useful to exclude some surfaces. Tho you'd first have to use the tricky surface "whois" first. I really got to do some speed tests, if LoadAnmMesh doesn't renderstatic meshes slower than LoadMEsh, then there' s reason for not using it always. testing... | 
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| Ah, I see what you want now. Interesting topic. edit: StevieG is right, I cant think of any other solution without recreating a new mesh from a surface. |