.DDS support for LoadAnimTexture()
Blitz3D Forums/Blitz3D Programming/.DDS support for LoadAnimTexture()| 
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| Hey all, LoadAnimTexture doesn't support .dds as far as i know, is it true? Do you know why? | 
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| Probably because the buffer handle is unknown. For copyrect you'd need the texturebuffer, and dds will return zero for texturebuffer(tex). Instead, simply save your animstrips as a sequence of files, then load them to an array and loop the array, using some kind of millisecs updater. | 
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| Hmm thanks jfk! |