AnimTexture
Blitz3D Forums/Blitz3D Programming/AnimTexture| 
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| I look up the animtexture from the examples, I set the flag to 12, and it looks like this  Obviously thats not the effect I want to go for. The default flag of 49 doesnt work either becuase it still have the black background. I just wnat to do a normal animation on sprite. I could set the cube blend to 3. That would work, cept the texture is too bright. Any ideas? | 
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| I'm guessing you're after the alpha flag (2). You've tried 12 (easier to express that as 4+8), and 49 (1+16+32). Try stuff with the alpha flag in. You should probably use a PNG image (with an alpha channel), too, if you aren't doing already. | 
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| for alpha you probably want 11 (color1+alpha2+mip8) and as gfk said the all important:  (with an alpha channel) It MUST be 32 bit not 24 bit png | 
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| oh nice! it worked! thank you both! If anyone is interested, the setting is anim_tex=LoadAnimTexture( "media/boomstrip.bmp",11,64,64,0,39 ) EntityFX cube,1 and i turned on full-bright. It also worked with bmp, but png seem more efficent =]. thx again =] |