AnimTexture
Blitz3D Forums/Blitz3D Programming/AnimTexture
| ||
I look up the animtexture from the examples, I set the flag to 12, and it looks like this![]() Obviously thats not the effect I want to go for. The default flag of 49 doesnt work either becuase it still have the black background. I just wnat to do a normal animation on sprite. I could set the cube blend to 3. That would work, cept the texture is too bright. Any ideas? |
| ||
I'm guessing you're after the alpha flag (2). You've tried 12 (easier to express that as 4+8), and 49 (1+16+32). Try stuff with the alpha flag in. You should probably use a PNG image (with an alpha channel), too, if you aren't doing already. |
| ||
for alpha you probably want 11 (color1+alpha2+mip8) and as gfk said the all important: (with an alpha channel) It MUST be 32 bit not 24 bit png |
| ||
oh nice! it worked! thank you both! If anyone is interested, the setting is anim_tex=LoadAnimTexture( "media/boomstrip.bmp",11,64,64,0,39 ) EntityFX cube,1 and i turned on full-bright. It also worked with bmp, but png seem more efficent =]. thx again =] |