3DS Max Biped/Bone (FBX) animation
Blitz3D Forums/Blitz3D Programming/3DS Max Biped/Bone (FBX) animation
| ||
Hi Guys, I tried to import .3DS/.FBX charactor animation which created in MAX using Biped and Bone into B3D but the charactor did not make any move. I put a simple sphere into the scene and it animated correctly in B3D. Anyone has a tip for export/import .3DS/.FBX using Biped/Bone into B3D? Thanks so much, |
| ||
I've seen the sample "makbot" in B3D sample. however, I cannot find a way to do so. T___T |
| ||
Not sure if you tried this, but check out: http://www.onigirl.com/pipeline/ Make sure you then use LoadAnimMesh and FindChild("meshname"... to make it animate. |
| ||
Hi GP. I cannot setup pipeline to work with 3DS MAX 9.0. do you have any clues? thank you, |
| ||
It won't work with Max9. Use Unwrap3D plugins instead. |
| ||
thanks so much, |