3DS Max Biped/Bone (FBX) animation

Blitz3D Forums/Blitz3D Programming/3DS Max Biped/Bone (FBX) animation

MeowZ(Posted 2007) [#1]
Hi Guys,

I tried to import .3DS/.FBX charactor animation which created in MAX using Biped and Bone into B3D but the charactor did not make any move. I put a simple sphere into the scene and it animated correctly in B3D.

Anyone has a tip for export/import .3DS/.FBX using Biped/Bone into B3D?

Thanks so much,


MeowZ(Posted 2007) [#2]
I've seen the sample "makbot" in B3D sample.
however, I cannot find a way to do so. T___T


gameproducer(Posted 2007) [#3]
Not sure if you tried this, but check out:
http://www.onigirl.com/pipeline/

Make sure you then use LoadAnimMesh and FindChild("meshname"... to make it animate.


MeowZ(Posted 2007) [#4]
Hi GP.

I cannot setup pipeline to work with 3DS MAX 9.0.
do you have any clues?

thank you,


Beaker(Posted 2007) [#5]
It won't work with Max9. Use Unwrap3D plugins instead.


MeowZ(Posted 2007) [#6]
thanks so much,