advanced collision detection
Blitz3D Forums/Blitz3D Programming/advanced collision detection| 
 | ||
| is it possable for when a ball hits a wall for sparks to appear on the exact place the ball hit the wall? | 
| 
 | ||
| sure Ball position x,y,z + radius + yaw + roll + pitch + 90° | 
| 
 | ||
| Or CollisionX(), CollisionY() and CollisionZ()? | 
| 
 | ||
| Here is a little example I put together using CollisionX(), CollisionY(), and CollisionZ() turn the camera with the cursor keys and fire a ball at the wall with the space key. | 
| 
 | ||
| nono, i meant in 2D |