Brain Stumper
Blitz3D Forums/Blitz3D Programming/Brain Stumper| 
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| Though this isn't really hard, and I think I've done things like this before, I've thought hard for at least two minutes, and I still can't figure out how to do it. So, basically, I have ships. Some ships belong to squadrons of five ships each. I've decided to store squadrons as types with the variable ships[5] to hold all of the ships in the squadron. My problem comes when adding ships to a squadron. Say I create a new squadron: sq.squadron = New squadron And now I try to add a ship to it: s.ship = New ship sq\ships[0] = s Which doesn't work. Any ideas? | 
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| You need to define your array as ships.ship[4], in your squadron type. | 
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| I did. Edit: (And it still doesn't work) | 
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| can you show us more code? (the type declaration ect) | 
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| What exactly doesn't work? Need more details. | 
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| Whoops.  Never mind.  It does work.  Typo. But now I have a new question. If I first create a ship, and then add it to an array of ships, does this create some sort of memory leak? Is the ship now existent in two places, and I have to delete the single ship, or is it okay? | 
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| No, you're just placing the pointer to the same ship instance in the array. A new type instance is only ever created when you use the New command. | 
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| Good, thanks.  Probably the one thing that keeps me using Blitz is my utter lack of understanding of pointers.  I knew that this was a pointer thing, but didn't know if it just used the pointer or copied the whole entity. Thanks a lot. |