| You can do this in many ways, but here a fast example. 
 
 Type Cube
	Field ISpicked
	Field Mesh
End Type
Graphics3D 800,600,32,2
AmbientLight 255,255,255
terrain = CreateTerrain(32) ;LoadTerrain("blbla.bmp")
EntityPickMode terrain, 2
EntityColor terrain,90,155,0
Global pivot = CreatePivot()
Global Camera = CreateCamera()
PositionEntity Camera,0,5,0
RotateEntity Camera,30,-40,0
CreateEntity(10, 0, 10)
While Not KeyHit(1)
	MouseUpdate()
	UpdateEntity()
RenderWorld
Flip
Wend
Function MouseUpdate()
CameraPick( Camera, MouseX(), MouseY() )
		
PickedEnt = PickedEntity()
		
		
PositionEntity (pivot,PickedX#(),PickedY#(),PickedZ#())
If MouseHit(1)
	If PickedEnt <> 0 
		For cub.Cube = Each Cube
			If PickedEnt = cub\Mesh
				cub\IsPicked = True
			EndIf
		Next
	EndIf
EndIf
End Function
Function CreateEntity(PosX#, PosY#, PosZ#)
cub.Cube = New Cube
cub\Mesh = CreateCube()
PositionEntity cub\Mesh,PosX#, PosY#, PosZ#
End Function
Function UpdateEntity()
For cub.Cube = Each Cube
	
	If cub\IsPicked
	
		EntityPickMode cub\Mesh,0
		EntityColor cub\Mesh,0,200,0
			
		PositionEntity cub\Mesh, EntityX(pivot), EntityY(pivot)+1, EntityZ(pivot)
			
	Else
			
		EntityPickMode cub\Mesh,2
		EntityColor cub\Mesh,255,255,255
		
	EndIf
Next
End Function
 
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