Format help
Blitz3D Forums/Blitz3D Programming/Format help| 
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| Where i can find a description of all mesh format? I need to know what they can export.. example 3ds doesn't export bones.. | 
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| http://www.wotsit.org/list.asp?fc=2 | 
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| The description does not help much as Blitz3D has its own loaders: 3DS: Only a single texture and UV unwrap + multiple meshes which can change their position. No bones, no multitexturing, no multiple UV X: multitexturing but only a single channel of UV. Bones can be in, but bone based animation is not supported. Shininess is loaded from it I think as well as vertex colors. Blitz3D does only support the DX7 X format, not the DX9 one! b3D: bone based animation with vertex weight, 2 channels of UV, multitexturing, can store the EntityFX, TextureBlend etc settings | 
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| i now that b3d are really good or blitz.. i need to know what is the best format from 3dmax to milkshape.. ase, asc, fbx, obj... etc.. ? |